I’m importing a lot of blend files when i compile a build will they work on a system without blend or would i need to convert to fbx etc?
When you import a mesh, it’s converted to an internal format. It would make no sense for a standalone build to rely on external apps that may not exist on any given machine.
–Eric
Yea thats what i figured but just wanted to be sure. I been importing some mocaps converting bvh to fbx and they refuse to be standing upright but the blend file works so hopefully when converted they will remain as is guess i need to make a build and check.
What you see in the editor is what you get. The original files are not used in any way after they’re imported. (That goes for everything: textures, audio, etc.)
–Eric
Oh brilliant well that sorts that wory out then. Thx