Blend mode in Sprite-Lit shaders in ShaderGraph

Hi everybody, currently it is not possible to change how a sprite is blended with the underlying pixels (additive, multiply, etc.), whereas it is allowed in normal Lit shaders of URP. It would be great to have that option.

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Hi @ThundThund ! I wanted to confirm that you meant this option in the Graph Inspector in Shader Graph:
6689101--767203--Screenshot 2021-01-05 at 5.17.04 PM.png
It would be great to get an idea of what you are trying to achieve with this option. A visual reference would be especially useful!

Yes, that’s the option I’m referring to.
Decals or VFX. There are many examples out there: https://www.pinterest.jp/pin/481251910176439676/

The result of normal alpha blending is quite different to using additive blending, for example.

Hi, I’m re-reading my answer and I think I expressed poorly, causing some confusion. What I was asking for is to have the same option you shown in the picture but in the Sprite-Lit and Sprite-Unlit shaders, which is currently not available.