In Unity5, is “Blend One Zero” equivalent to “Blend Off” ?
In built-in StandardShaderGUI.cs:
I can not find any code like ‘blend off’ .
In Unity5, is “Blend One Zero” equivalent to “Blend Off” ?
In built-in StandardShaderGUI.cs:
This mean that your source texture replace your backround without any blending.
1 * srcColor + 0 * dstColor
Yeah, they have same result, but, ‘Blend Off’ has no blend operation, I want to know if ‘Blend One Zero’ will be handled as ‘Blend Off’ by Unity engine