While i can deal with blend probes not being fully functional and “blending” the use of importance to choose which reflection probe is used is completely bonkers.
I use anchor points and importance to manage the rendering of my characters and objects. Especially when i need many objects to render similarly. But for some reason even though reflection probes don’t blend, their influence extends farther than their collision volume.
So take this scene…
There are three reflection probes here…
The center one is a larger volume, while the red and blue probes are smaller.
The green cube above is the anchor point for the reflective sphere in the middle.
The red and blue reflection probes have a higher importance than the center one.
So lets move the green cube to the left.
Note that now it is red below the reflective cube
But is the green cube in the volume?
No. Lets check the spheres blend probe influence…
The red probe has almost zero influence when really it shouldn’t even be on this list at all.
If blend probes do not blend, why do they have influence at all outside of their volumes, and why is this not adjustable? Infact i even tried going into debug mode and lowering the “blend distance” there but nothing changes.
This gets worse with more complex scenarios
Here the sphere is blue
Yet it is not in either box, and even moving it well into the red probe box still keeps it blue (even though the have the same importance too).
This is maddening behavior, cause it means the influence is entirely unpredictable. This might be fine with actually blending probes but as it is it’s infuriating.