I want to blend my own animation to a character’s animation. But moving bone transforms in LateUpdate messes up with IK.
Is there any other way to move bones in script and still keep the IK working?
The best way to do that would be to use an animation playable to do the procedural animation, and then mix that with the animator controller.
I couldn’t find a way to do it. Playables are so confusing at this point since there’s very few docs and tutorials on internet and most of them are outdated since playables API has been changing.
Let me clarify this a bit more (So I don’t go about learning playables just to find out I can’t achieve what I want with it)
I have aiming animations. Character looks up and down with blending between two animations (one character that looks straight up and one that character looks straight down).
Now when character shoots, I want to produce recoil animation with code. I want to move characters right hand and upper chest back.
Is this possible to achieve with Playables?