Blend shapes animation. Untextured faces, why?

Blender shape animation

Basic:

Complete -

Export as fbx (used

guide)

But in unity looks like this

Why?

Blender, open your model in edit mode, toggle face select, press “n” and scroll down to Mesh Display, and look at normal. choose the face option, and you should see lines moving “outward” from the center of the faces.
if they are facing the wrong way, that face will be invisible.
mesh(in bottom menu) > normals > recalculate outside might be a quick fix, but you can flip face normas individually to fix problem spots.