Hi!
I have a problem with blendshapes. Everything works well in the editor and there are no problems. But in the build, the 3D models deform or hide every time when any value of the blendshapes is greater than zero.
I tried different Unity settings. Used different 3D editors for export (Blender, Max). I changed versions of Unity (2018.3.0f2, 2018.3.2f1) made a build from Windows and from MacOS. Absolutely nothing helps.
What can I do?
I was able to fix this problem by disabling the GPU Skinning. So it should be or is it a Unity bug?
