Blend Shapes from Burst Jobs? (Or even just in NativeArrays/Spans?)

Right now, if I want the Blend Shape deltas stored with the mesh on the CPU, I have to use an AsyncGPUReadback to get it. Can API be added to read this data on the CPU side? In addition, can we get an API to read all the current blend shape weights for all shapes for an animator into a NativeArray so that we don’t have to make a call to native for each weight?

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Hello, we are aware that we are lacking API around blend shapes. Work has not been scheduled to address this. However, we are tracking improvements we could do. These two requests sound very reasonable and worth exploring. Please submit a new idea on our roadmap here, the vote in the roadmap helps us to prioritize requests.