Blend shapes

Hello there;
I have some problem while exporting blend shapes from Maya LT along with rig setup in unity 3D, without rigging my blend shapes are coming fine in unity but when i tried to export them along with my bone rig setup its not coming in unity.
Is there any other method to export blend shapes along with rig in unity?
Please help me asap regarding this issue.
Thanks

Does baking solve your problem? Select bake animation data during the export fbx dialogue.
I’m a Max user but I think the process is similar.