Hello, I have two freelook cameras. One is a normal TPS camera, the second is a TPS aim camera (zoomed and shifted a bit). When I aim it blends to the aim camera, but on the blend, the aim camera is looking at a different point. This is obviously horrible for a highly competitive TPS game. I have tried setting both the cameras axis Values to be the same but that doesn’t help and I’ve tried toggling inherit position. Inherit position does inherit the position, but it is still looking at a slightly different point in the scene. Anyone know how I can fix this? This is very important to us, Thanks!