Blenda - Modular Sound Design for Unity

What is it?

Blenda is a Unity plugin which helps you create, play and control audio mixes right inside the Unity Editor. With its user-friendly interface, it provides a visual way of mixing audio clips in runtime.

Asset Store Page
Official Website Page

Blenda is best used for continuous sounds like music, ambient sounds or vehicle sounds. However, it could also be used for short sound effects where variation or a speciffic behavior is needed.

The Audio Blender component is the heart of Blenda. Just add it to a Game Object and start making your mix. Our system will create and manage Audio Sources automatically.


Key features

  • Drag & Drop editor
  • Cross-fade sounds
  • Volume and Pitch envelopes
  • Control with a script
  • Looping sequences
  • Easy to use API
    Documentation
    You can download the user manual and API reference here: http://dreamteck.io/page/blenda/user_manual.pdf

Roadmap
We just released Blenda and as with our other products, we offer responsive support at support@dreamteck.io. We accept all kinds of feature requests and are ready to patch up issues.This is the roadmap of planned features for the next version:

  • Clip waveform drawing in the Track editor
  • Sequence duplication
  • Sequence fade-out option
  • Control individual track volumes

We just released version 1.01 which now displays the sounds’ waveforms and implements all other features from the roadmap!

Also, we now have a “Getting Started” video: