total n00b here with shaders – the Blended Decal shader would be really useful to me if the “Decal” used the scene’s light.
I realize there is the Decal 2UVs shader – that’s good too – but there are times when having the shader act on a separate mesh would be better.
I tried changing
SubShader
{
Lighting Off
...
to
SubShader
{
Lighting On
...
but that didn’t do it… after that, I’m out of ideas