Hi, I've created 2 animations in Blender & imported the .blend into my Unity package. It has recognised that there are 2 animations but when I run the game & view from the non-game window (my game is first person so I use that to see animation/projectiles) the character is not animating. Here is the inspector view: http://img703.imageshack.us/img703/1296/aniy.png
With run selected along with play automatically it should carry out that animation without a script attached right? Any reason it wouldn't work right away?
I made the animations by creating 2 actions in Action Editor. There is one armature
Edit: I also unchecked the "animate only if visible" option to make sure...still didn't work.