Blender 2.56 into Unity unwrapping question

I'm new to Blender, and I'm building a digger model for use in Unity. It's for iPhone so I'll want to have it as a single mesh with a single material. I'm in the process of unwrapping it for texture painting, and it strikes me that I can save texture space by repeating some of the textures such as the track texture could be mapped to both left and right tracks, both inside and outside. I understand I can unwrap them all and then manually align those 4 UV maps together so they share the same texture space, but is there a way to 'sync' vertices - i.e. tell Blender that a certain vertex on the left track should always have the same UV as the corresponding vertex on the right track when unwrapping?

1 Answer

1

I think you should consider asking this in Blender forums too. I think most people in here are Unity3D developers, not Blender users.

I co-work with a Blender artist, but I would imagine him saying: check a YouTube tutorial on that subject. Everything is videodocumented for Blender (or well… almost)