Hello!
I have been exporting my Blender models as .fbx and just importing those into Unity for a while now (Since the first 2.5 release), but I just saw that with 2.56 (Now 2.56a) the direct importing of .blend files was fixed! Looking forward to try it out, I installed the new version and tried saving the .blend file into my project's assets folder, however when it tried importing, I was told "Blender could not convert the .blend file to FBX file". Any ideas? I am using the Indie version of Unity, if it makes a difference.
-Mike