Blender 2.58 model always stays at origin in play mode after being moved in the editor

Hi guys,

I have a model that I made in Blender 2.58, and I used Unity 3.5’s built-in importer to add it to my scene. I then positioned it (the imported mesh) in the scene and it worked just fine, but when I clicked play, the model showed up at (0,0,0). This is without attaching any scripts to it. What gives?

MachCUBED

I think I found an easier solution. In Unity, click on your model in the project pane, and look at “Import Settings” in the Inspector. The last section is “Animations”, and there is a selector for “Generation”. If you select “Don’t Import”, it should solve the problem.