Blender 2.59 and Unity 3.4

Hi all,

Is it just me or with the latest export script the material isn’t exported correctly? (i.e. it’s just grey).
Just tried a very simple model exporting fbx from Blender and also letting Unity take the blend file to create an .fbx neither seem to work :-(((

Anyone else suffering?

Cheers

no problems here :slight_smile:

:slight_smile: , yeah, knew it was just me!!.
Also (as per usual) I have to rotate each object out either in Unity or Blender - guess that’s just me too :-))))

Cheers

I have the same problem. The model in Unity is just grey…

that’s normal, fbx should import materials and textures and animations, some modifiers and the mesh(es).
The materials are there, in the project hierarchie, you have to reasemble everything again (apply the imported material to the mesh etc).
overall, it alot quicker than exporting everything first (part by part) and than import.