Blender 3d animation to Unity 2d animation

Hello! Currently i have a 3d animation in Blender3D: 1
My game is 2D, and I want to export this animation to Unity **as it is in the gif. **
I must cut every part of character’s body into sprites, create bones in Unity and animate it again in Unity? Or there is a more simple way to somehow export it?

I also tried exporting each frame of animation into sprites and then created a simple animation in Unity out of them, but in this case, smooth transition between animations(Idle, Run, Hit) is impossible. Example

just make your blender project transparent background and go to camera and change view to orthographic after that star render animation (not image) as PNG format
if you still interested i will make a video :slight_smile: