Blender & Solidworks

I have Solidworks, and when I save as a .STL and import to blender and export as a .fbx, all the materials go away. I had a relly good model with good materials, but when I tryed to import, bam there gone. Has anyone else had this problem, or am I just a STUPID person?

Check your setting in the Blender export to .fbx. You may have missed the include material setting, the setting is on the bottom left in the export page.

Hi I’m very new in Unity, I have a problem when I want to add cursor on my solidworks assembly. The assembly was exported from 3dsmax as fbx. file. When I did the same thing to a cube inside Unity, the cursor shows, so I think the problem is something with the assembly. Has anyone had the same problem or any ideas? Thanks a lot.