Blender and baking multiple objects

Hi all,

I’m new to Blender so need a bit of help.
I am trying to build levels from ‘blocks’ e…g tree, house, well etc.
So these prefabs could be reused. As having 1 texture attached to 1 object will kill the draw rate :slight_smile:

I assumed the best way to do this would be to bake the objects needed into 1 texture.
My questions are:

a) Is this the best approach

b) How do I load multiple models materials and yet bake all of them to 1 texture. I have done it with 1 model but can’t see how I do it with multiple models.

In anyone has any suggestions or knows a better method please tell!! :-))

Thanks

You have to combine the objects and unwrap the single object you get, on the UV grid. Then you separate them.

Hey Ar-Con,

That sounds like a plan :slight_smile: , can you give me some hints on how I do that?. Nothing in Blender to a newbie seems obvious; just finding menu options can be a struggle :-)))

So how would I do this from a practical approach anyway? i.e. suppose I have 10 models in 10 separate files all with 10 textures (that could be the same or different I guess!). Do I create a scene then load all 10 and do what you suggest?; what happens if I wish to alter just 1 of them, do I need to do the whole process again?. Sorry, but it’s also the workflow I need to understand not just the method.

Cheers

Yes, you’ll have to load all models in one scene and do what I told you.

As for modifying, depends on what kind of modification we’re talking about. Though, even if the the objects are joined you can still modify the individual meshes in Edit Mode. At the end you’d want to bake the texture while all the objects are joined to save time instead of baking them one by one.

Ok !
Thank you
Will try what you say ; much appreciated

Cheers

this should help:
http://www.wahooney.net/new-addon-uv-helpers/

latest version:
http://www.wahooney.net/updated-addon-uv-helper-for-2-57/

I completely forgot about that. This will be most useful.

Thanks all

That uv helper thing sounds just the ticket, will check it out.

Much appreciated

Cheers

Hmmm,

Well I’m even struggling how to get multiple models into 1 scene to use this.
I can see the append option but what do I actually append???
Very confusing ! :slight_smile:

Cheers