Hi,
This is something really weird. I have been making the landscape for my game in Blender, and I have been saving the .blender file directly in the assets folder of my Unity game.
Everything worked well until today. I wanted to work on the landscape in Blender but I opened the file and only found half of the objects that should be in the file. But when I open Unity, it shows the landscape as how it should be! Blender and Unity are both opening the same file but somehow they’re showing two different things. I’m feeling a bit helpless since Unity is showing the model right, but I have to use Blender to edit it.
What might be the cause for this?
Thanks in advance!
PS If this has something to do with this: earlier I noticed that Unity rotated three objects in the landscape file wrongly while importing. The rest of the landscape imported just fine, and again Blender and Unity were showing me two different things. It feels like these two programs are doing some freaky things to my files ![]()