I’m trying to make a very simple model within Blender for use in Unity, but the powers that be seem to be trying to prevent this. I almost had my model working, save for one weird glitch where the shading between two faces seemed to change drastically. I thought this might have been a normal issue, but I can’t seem to find anything wrong with them. Then when I went to fix another issue with overlapping faces, Unity started ignoring the new faces I made! There’s now a hole in my mesh and I’ve tried remaking the face again, flip-flopping the normals and recalculating the normals but nothing seems to work!

I’m starting to think it’d be easier to just hard-code all my 3D models within Unity!
So I really have 2 questions:
- What causes the shading issue? And how can I fix it?
- Why aren’t certain faces showing up? (It’s not a normal issue)
Some more details: I’m using Blender version 2.65, Unity version 3.5.7f6, and I’m making a brick breaker type game with a twist for Ouya.