Hey all,
I’m trying to make a blender model with an animation and import / play it in unity, but I cant get it to work.
What I did:
Import .blend file into unity. (I can see the animations in the inspector and I can also play them there)
Then I dragged the model into the scene.
Next I tried a lot of stuff.
I tried the animation component with the animations set on it.
I tried to make a script and have it play manually:
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
animation.Play("Weird");
}
// Update is called once per frame
void Update () {
}
}
But the model wont play the animation in the scene. Does anyone know if there is something extra I have to do in order to have it work? I also tried exporting it as an .fbx, same story happens as with the .blend file.
Here is a screenshot of my inspector. The first two images are of the object in the scene, the last three are of the imported model.