I built a animated water fountain in Blender and am wondering how to export my creation to blender. Any advice or assistance would be appreciated.
@cogve1 You can export it like a normal 3d object for unity made in blender and then try exporting the animation of water to your unity work place to work properly.
I can’t assume anything about the model without knowing more about it, how it was made, what technique you used to animate it… I don’t even know what it looks like. I have to know more to help for certain. But, If you are using the fluid simulation in Blender, you have to bake each frame of the simulation to a mesh. Export each mesh. Then iterate manually through each mesh… which kind of sounds like more trouble than it is worth to me. Otherwise, look into animating the water effect in Unity with particles or get into the new Shader Grid system and make a node based material for the effect.