Blender animation are all the same when importing to Unity

I’m trying to transition my project to a newer version of Unity (2020.1) because of this bug that can be found on 2019.2 and has been fixed on the newer version.

What i did first, was to download the project from my repository, and use this copy of the project to transition to 2020.1, while I keep the usual old project on 2019.2 in case anything bad happens. The import of the project to 2020.1 went sucessfull with no errors, however, I have this one blender file where there’s around 6 animations, like running, idle, among others, and now all of those 6 animations are all the same, which is only the character running… If i open the blender file all is good, I see the different animations correctly.

Also another problem, is that it seems the post processing stack is not working at all. I only use the Post Process Layer on all my scenes too just make some Anti-Aliasing (FXAA), but it all seems really edgy and choppy in comparison to my project in the 2019.2.

Any ideas? Thank you in advance.

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Have you tried upgrading to the latest 2019.4.X version instead? 2020.X is still in beta as far as I know.

I installed 2020.1 because everytime i enter Unity a notification window is shown that states that there is a new version of Unity so I assume its a stable version, and also because, as I mentioned, the Unity bug is fixed in this version aswell, so no i havent tried in 2019.4.

did you find a fix for this? i’m experiencing this same bug.

I haven’t unfortunately, i have been focused on other implementations.

by any chance are you using edy’s fbx exporter or blender 2.90 alpha? after importing the same FBX into unity 2019.4.3f1, it has the same problem, with every animation being the same, so the problem may not be on unity’s end, but something in our shared work flow that is causing the problem.

I am using blender 2.82, and I dont use any kind of exporter, I simply import the blender file into my project and let Unity do the work. It’s easier like this because I can just modify my prefabs in blender, save the file, and then Unity automatically updates everything on your project.

my bug was caused by using this GitHub - EdyJ/blender-to-unity-fbx-exporter: FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. blender add on that edy created for exporting FBXs into unity with proper alignment. unfortunately it doesn’t support armatures. i thought with the timing and similar problem that that might be it, but I guess not.