I’ve Designed a model in blender 2.67 and exported it to fbx, during exporting I’ve unchecked the default take and lamp. the animation had name in NLA editor and action sheet (Dope window).
when I imported the fbx model into unity 4.1, the preview section in inspector window shows the animation correctly. so far so good.
however, the problem appears when trying to call
animation.Play(“my animation name”);
then unity issues problem about “no animation attached to object”.
can any one help me on that?