Blender Animation Looping Delay Problem

Hello I have modeled and animated a character in blender but when I import the model the animations have a 1-10 second delay when they are played. What I mean by this is, the animation plays through once then it waits 1-10 seconds then plays the animation again...How do I fix this?

having the same problem. Did you happen to find a solution? Thank you.

It sounds like Unity is playing bigger range than you expect. You have to specify the active range for your animation (I'm not sure how to do that in Blender). Alternatively you could specify "Split animation" in FBXImporter in Unity - you can set range there too.