Blender animation splitting for use with Unity

Hi.

I have a model ready for use with Unity, but I’d like to know how to split the animations so that Unity will automatically detect them. I’d like to set the start and the end frame of my animations in Blender, and export as an .fbx file to Unity. If you know how to do that, I’d greatly appreciate it if you tell me :wink:

Thanks

You can split the animations in Unity if they are on the same timeline. Just look into the FBX importer settings.
But I would suggest to create a action in Blender’s action editor for each animation. That is way easier because Unity imports the actions just fine, so that you have each animation/action already separated in Unity when imported, without the hassle to split the animations manually afterwards.