Blender Animation to Unity

Hello,

I am trying to figure out how I can export my Animation to Unity.
I’ve created a simple Animation in which the Cube changes it Location and tried to export it
as an .fbx file. No matter what I do though the animation won’t show up anywhere in Unity.
I am not entirely sure whether I did everything right but I can’t find any Tutorial that shows else.

So if anyone has encountered the same problem or has a good Tutorial that especially shows how to
save animations and import them into unity I would be very happy. By the way I am using Unity 4.3.3 and
Blender 2.69 if that does help.

Thanks in Advance.

I have some tutorials which include exporting an animated character to Unity. See my sig. However these are armature based animations, sounds like you’re doing object level animations and I’m not familiar with how those might export. Perhaps you could animate the cube using bones rather than just translating it in Object mode.

If you have the animations setup when exporting to unity you should get an import window. The far right tab in that window will say “animations” from there you can configure and adjust and even preview a 3D model of the animations you have created in Blender!

I just tried it out, using a simple rising cube animation, animated in Object mode. When I exported as fbx and imported to Unity the CubeAction animation did not appear in the animation list (and was not shown under the cube in the Project view) however the DefaultTake was there and did include the animation. You can set up any number of animations along a single timeline and they should all be included in the DefaultTake. In the Inspector you simply split this into separate animations, specifying the start frame and end frame for each.