I’m creating animations for a character in Blender. Each animation is being created as a separate strip in the Action Editor (one for Walk, one for Run, etc.).
I import the file into Unity, and the animations work fine, but it seems like an extra frame is being added at the end of looped animations. If the Blender animation was 32 frames long (frame 1-33), it seems to be adding frame 33 as well. Any ideas of how to stop this?
The only solution I found was when I went into an earlier build and redid the animation. Then, it worked. I’m not sure why that was.
However, while typing this, something suddenly occurred to me… if my animation was, say, 33.04 frames long, would that mess things up? I’m not sure if that happened, but I know it’s possible to put an animation key on a fraction of a frame.