I am trying to import animated cannon barrel from Blender to Unity, the cannon barrel has 3 parts: The Barrel, Barrel Base, Shocktaker (Cube where barrelbase is connected to).
Parenting in Blender goes like this (from main parent to childs): Cannon, Shocktaker, Barrel base, Barrel.
I am animating using Action Editor, I first select all the objects, then make new clip. I then make the animation (F is checked). When I export to Unity (FBX) there are a lot of clips, like Barrel|Action, Shocktaker|Action, Barrel base|Action. Instead of having single clip named FireCannonAnim.