Blender animations in Unity (Pictures Included)

Hey everyone,

I’m having a problem with my character’s animation. Whenever I play the “Idle” animation, the “death” animation insists on playing with it, even though in the script I only tell the “Idle” animation to play. let me explain further with some pictures below:
alt text

As you can see here I’ve just added a death animation to my character model. Nothing complicated, just the head and neck going down(I kept it simple because I knew I wasn’t really going to be using it for anything other than this example.) Everything seems all fine and dandy, but upon saving and going to unity…
alt text
This happens! Even though I only tell the “Idle” animation to play, the death animation plays with it. The idle animation is just suppose to make the character look around, but what really happens is the NPC puts it’s head down like it’s dead and looks around. Here are the settings I have for my NPC’s animation:

alt text

As you can see I don’t have “Play Automatically” turned on. I suspect it’s a bug in Blender. Maybe when I do “ADD NEW” to make a new animation in Blender, it uses the same internal tag as the “Idle” animation, and thus Unity sees “Idle” and “Death” as the same animation and plays both? Just a guess here, I don’t know how Blender animations are saved. So here are my two questions:

Has anyone ever had this problem before, and if so, how did you fix it?

What version of Blender is best used with Unity?

I’m using Blender 2.49b. Thanks in advance for any effort to help me out. :slight_smile:

I’ve only done this a couple of times myself, so I’m no expert - but double check the individual bones in your model. I’ve found that sometimes Unity imports your Blender model and places individual animations on each bone.

Although you can turn the animation off on the ‘master’ bone or on the model itself, you may still have ‘Play Automatically’ turned on in the individual bones that make up your rig.