How can get blender animations (rigify) to import to Unity using Mecanim?
I have searched all over and I have trailed many times. Unity grabs the actions and their lengths, but my character remains stationary. I was able to get movement only when she has an action active and all the other actions use that same animation but with their respective length, merely cropping the active animation.
You know, I forgot to update this. I got it all working (with Rigify), after I updated to Unity 4.5 (prev 4.3) and I re-exported my character all my animations we’re working in Mecanim as well as the MoCap animations.
So everything is working quite well for me thus far.
Thank you for answer though, any consideration is well appreciated.