I’d like to animate a relatively simple shape morph of an object (eg a sphere deforming into an ovoid shape and then back) within Blender and bring this into Unity for playback.
From reading it seems like you use to be able to do this via Blender’s Shapekeys, but this is broken as of Blender 2.7x?
What other methods are there that you would consider for animating in Blender that can be exported via .fbx to Unity?
Thanks in advance
T