Blender animations to Unity

I’d like to animate a relatively simple shape morph of an object (eg a sphere deforming into an ovoid shape and then back) within Blender and bring this into Unity for playback.

From reading it seems like you use to be able to do this via Blender’s Shapekeys, but this is broken as of Blender 2.7x?

What other methods are there that you would consider for animating in Blender that can be exported via .fbx to Unity?

Thanks in advance
T

Still works fine in blender, it’s just the new binary exporter that doesn’t export them properly. When you choose to export to FBX just switch to ASCII and it should come into Unity fine.

You could also use a standard bone based armature. Depending on the shape, a single bone and just modifying the scale of the bone might do it.

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