Blender animator jumping in Unity

Hello. I have my animated character in Unity(imported as .fbx from Blender). Is there a way to make it jump? When Ive got the Blender version if it, it was already set to be able to walk and run. But how do I make this animation jump? Or is it too late since im already just have my humanoid in Unity and I dont want to go back to editing in Blender?

Creating complex animations like humanoid movement is actually best to do in an outside tool, so going back to blender is your best workflow. On the bright side, you can simply overwrite the FBX that you already have in your project. All your humanoid avatar settings will be unaffected and everything should just work. That is one of the great things about the Unity workflow, you can continue to work on your models in outside tools, save over the FBX in the project and when you go back into Unity the changes are imported.

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