Hi
I am still new to Unity so this question isn’t so simple to phrase (I tried previously and nobody replied to my post, so here is a better attempt :)…
- I add a Blender file to my Assets library
- I place the blender object in my scene
- The blender object appears in my hierarchy view in blue
- I make a change in blender to my object, return to unity and the changes are applied automatically in the scene view, this is superb behavior.
- I add a script to one of the objects in my blender object in the scene. Unity advises that the prefab is now broken. OK, I have no choice.
- I make a change in blender to my object, return to Unity and the changes do NOT appear.
In summary, my question is: -
Is there a way to ensure any changes to a object are reflected in Unity, regardless of whether an object is a prefab?
Thanks for your help.