After studying the 3rd person tutorial (Lerpz), I made my own custom character in Blender and copied the .blend file into the assets folder. I had to scale it 0.1, 0.1, 0.1 since it was waaaay too big compared to Lerpz.
Lerpz had many animations, in comparison I only had few animations. I made sure to totally replace Lerpz with my custom character and set the animations for the actions which I had:
walk (frames 1-40)
run (frames 50-69)
jump (frames 90-115)
idle (frames 70-90)
Now when playing the character it jumps (w/o animation) and slides across Lerpz’s environment, but it doesn’t walk properly. On closer inspection it looks to be wobbling a bit, which means it’s trying to complete an animated cycle, but isn’t given enough time.
So I think it maybe only some scaling factor which needs to be set, but I don’t know which numbers to tweak.
Given the data I have above, how do you think I should tweak my blender character so it can at least walk, run and jump around like Lerpz? Thank you.