So I am about to finish a character I am making for my game but I am running into an issue, or possibly not. My character is made and all his assets, shield, sword, helmet etc. But im at the point where I am trying to decide whether to use blenders cloth simulation and make my animations or just make my model look like he has clothes. Clearly the actual clothing would be preferred but my question is, is I have my cloth, say a cape, and in my blender animation my character sprints and his cape flys about, in unity would the cape fly about as well or would the character just run and the cape lay their lifeless? and also if it did work would it decrease speed by alot? Thanks for any info, just trying to figure out how the whole importing thing works and whats going on exactly, like if its just a string of images unity reads from blender file or if it is actually running the blender file or what.
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Cloth simulation would not carry over to Unity, only skeleton based animation does. Unity has a built-in cloth simulator for just this type of thing: http://unity3d.com/support/documentation/Components/class-SkinnedCloth.html
I don’t think it has any significant impact on speed, as long as you go easy with the triangle count on your character and his cape, and you probably should do this on a hundred characters at once either, though I’ve never tried it.
Alternatively, you could rig you cape using your character’s armature if you want more control over exactly how the cape moves, but it would obviously be much more work.
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