Hello all,
I have a double connical cylinder rod imported from Blender into Unity. They collide with objects created in Unity just fine. But when 2 copies of the rod collide, they pass through each other. They do collide when one of the rod’s mesh collider is set to convex.
I also wrote a simple script gives a return value when these objects collide. I’m not getting any return value from the collison.
So, I have established that the colliders are not working at all when 2 copies of the objects collide with each other. Am I missing something painfully obvious here? I’m rather new to Unity and Blender as well.