Blender colliders

hi i have made a basic room with an animated door in blender and imported it into unity. all the colliders are where they are meant to be. but when the animation for the door opening goes, the collider doesnt follow the door object. is there a way to fix this?

You can't have animated mesh colliders, but you can do things like attach a box collider in Unity to the bone that's animating the door.