Blender: customizable 3D characters?

In a lot of games you can choose different heads for models (not just a different texture, but a different head model). Is that done by making a headless figure and just “gluing” the head on? I have always wondered how to do this properly, can anyone explain how this could be done in a Unity game?

Thanks,
Matt[/b]

never mind, I finally found a set of search terms to find the answer I needed :slight_smile:

Thanks anyway,
Matt

What was the answer or link? If you don’t mind sharing.

I can’t remember the exact post, but you would basically parent the object to the bone in the model, so for a head you would stick it on the head bone, and hair would go on the hair bone. :slight_smile: I hope this helps!