Hello,
I am trying to bake normals from a highpoly cylinder to a lowpoly one. However, whenever I bake the normals, the lower poly cylinder always ends up having hard edges, instead of the smooth ones I was expecting. Help?
Hello,
I am trying to bake normals from a highpoly cylinder to a lowpoly one. However, whenever I bake the normals, the lower poly cylinder always ends up having hard edges, instead of the smooth ones I was expecting. Help?
I didn’t know you could bake vertex normals in blender. How do you do that?
Last I heard, this was still a missing feature, and users have been trying to add it themselves.
Can u attach an image?
-Thanks