Blender : export from blender and import in unity at runtime

Hi,

I’ve made a Blender script in python, generating a “random” asteroid… Now I can use it to create some models and import them into unity and build.

BUT I would prefer if i could just run my script, export the 3d model, and import it in unity, AT RUNTIME… Is this even possible? If yes, how?

Thanks !

Export as OBJ and use one of the OBJ importer scripts easily available