This is the first time I use this forum so i’m really sorry if this is the wrong forum section to talk about this problem.
I use Blender to make 3d models. I finally finished my building project but when i exported it as a .fbx extension file to unity i noticed that there were several issues. I thought that the problem was about the blender project. So i made a very simple and basic house and exported it to unity but i had the same problem.
This is the basic house in blender (object mode):
This is what happens when i export it to unity:
Recalculating the normals would make the house visible from outside but if you enter in the house it will become invisible (or vice-versa). How can i fix that? I mean, how can i make the house 100% visible?
Thanks in advance, ,MistY,