Blender exporting to Unity problem

This is the first time I use this forum so i’m really sorry if this is the wrong forum section to talk about this problem.

I use Blender to make 3d models. I finally finished my building project but when i exported it as a .fbx extension file to unity i noticed that there were several issues. I thought that the problem was about the blender project. So i made a very simple and basic house and exported it to unity but i had the same problem.

This is the basic house in blender (object mode):

This is what happens when i export it to unity:

29713-unity.jpg

Recalculating the normals would make the house visible from outside but if you enter in the house it will become invisible (or vice-versa). How can i fix that? I mean, how can i make the house 100% visible?

Thanks in advance, ,MistY,

Unity by default renders only one side of a mesh. To render both sides u have to make a duplicate of the entire object in blender and swap UVs.

In blender (edit mode) select all verts > SHIFT + D > Swap UVs.