Hi,
I’m having a hard time getting my animated character from Blender to Unity. I’m using Blender’s FBX exporter.
For now, my character has only one action, which is an “idle” stance, just some breathing, looking around etc. When I export the character to Unity, however, his arms are in the wrong position (seem to be at the position they were first modeled in), and they move, but not quite like they did in Blender (because of the wrong position).
Unity also gives me this error, which I have no idea how to fix (or what it means really), and I couldn’t find much on it on the internet either:
“ImportFBX Warnings:
Mesh ‘Masker’ has 20 (out of 332) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 281, 282, 283, 284, 285, 286, 287, 288, 289, 290 and so on…”
Here’s a video of the problem:
I assume the problem has something to do with exporting from Blender. It seems to be a problem with the mesh, since if I export just the mesh, and not the armature, I still get the NaN error.
Any help or insight on the error would be greatly appreciated. I can post the .blend file if it helps.