Blender fbx not exporting correctly to unity

So I’ve been having this problem for a while where my blender fbx, and even .blend files would export as a white, material-less assets and I could also literally look into them. They are supposed to be low poly sculptures of mountains but I just can’t seem to get them to export correctly into unity? Im guessing it might be some simple setting issues, but the colors show up just fine on blender. Im kinda a noob at both blender and unity so help would be greatly appreciated. :smile:


You should recalcuate normals inside Blender.

I found once that I used wrong import normals in Unity so asset wasn’t the same.

Thank you so much! This solved the looking through part, appreciate your help!