Hi
I am having this weird issue with my imported FBXs from blender. When I name and setup the animations in the FBX importer I get four of each one. If I call an animation “Crouch” I get four “Crouch” animations in the project and only one of them work. I have worked with loads of FBX files with animation and have never seen this.
Any idea if this is a glitch or if I am doing something wrong.
Thanks in advance.
You may have already found out, but I’ll leave this answer here, in case someone else will have the same problem…
You got four of every animation, because your blender file had to have four actions (blender’s animations). If you had to name and set up the animations manually in the import panel, right under the “split animations” check-box, you did just that: you’ve split every blender action into several unity animations.
The split functionality is intended for situations, where the external file has all the animations stored one after another in a single action.
Import the model again, after having cleared out the splitting table under the “split animations” check-box in the importer, and it should all work just fine.