Does anyone know of a way to “flip” the visible side of a model in Blender (the one side that gets rendered in Unity)? For example, to make the inside and not the outside of a sphere be the side that is seen in Unity.
Thanks.
in edit mode, select what you want to flip then with your mouse over the 3d view, hit the space bar->edit->normals->flip or just select what you want and hit W, 9.
Thanks. That was much simpler than I had imagined…