blender help: texture

I am trying to put a texture onto a material in blender, which I will then apply to a cube. The texture is a “brush” type “clouds”. When I go in the material tab, it asks for color, and when I click to add my brush texture, it wont let me: the only choices are other things like noise texture, etc…
How do I apply my texture? The image on the left is the texture tab, the right one is the material tab.

1865385--119760--materialhelp.png

Where it says brush, you need to change it. As it is there, you are creating texture for use in brushes(for sculpting and texture painting mostly). Once you switch that option to the object(I forget which one it is) you can then access the actual textures etc… for the object. Note that you need to have a material selected in the materials tab right to the left of the textures tab. This may also be the step you are missing.

Last thing I will mention, setting materials and textures like this is generally not going to work with Unity. If the texture is an actual image, it can work fine as long as you don’t do special things with it like modifying the image via the textures panel(contrast, etc…) But Blender’s procedural textures won’t directly work when you try to export to Unity. A solution to this(as I too love the procedural textures) is to use them as texture paint brushes and then texture paint onto an actual image. This allows much creative control as well once you learn how to texture paint things. You can paint using different blend modes, burn/dodge kind of things, different textures at different times to combing effects, etc…

You can also bake a procedural texture. VT here.

I forgot to mention that in my post, and it is correct that if the texture works as is, you can indeed bake it to an image. The catch to that is that you lose the automatic seamlessness of it as the procedural textures though seamless aren’t seamless right exactly on the UV boundary. I’ve tested this so I can indeed confirm it. They are seamless as repeated but not directly on the UV border.

I should mention that if you use the textures for painting instead, you don’t really run into this problem as you would use the textures to paint on another texture directly kind of like a clone brush, and since anywhere you grab the texture from it will be seamless with itself at the least you don’t have this problem.