I struggle since this Saturday for export 2 UVMap applied to the same mesh from Blender to Unity.
I'am Using Blender 249.2 and unity 3.
When i apply 1 UVMap on my character (the character face for example), it works! it's imported in Unity: i see the texture face on the head. Cool!
However when i declare a new UVTexture in Blender: the pant in my example. The UVMap pant is well imported but the UVMap texture character face disapear !!!!
Moreover, i don't know why... the texture character face is applied on the entire body except the pant... (like a "default" mesh texture).
In blender, the two UVTextures are visible into the UVProject modifier (applied to the mesh).
Thanks for support,
Toum from France